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Vray Materials

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To begin creating beautiful materials, we must first understand how the VRay material works. Let’s take a closer look at the VRayMtl, VRayFastSSS2, and VRayBlendMtl. These 3 are the main material types that are essential for realistic results, you can achieve almost anything with them. VRay offers even more material types, but those are meant […]

Interior Lighting with V-Ray

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In this V-Ray & 3Ds MAX video tutorial I’m going to show you my most used lighting method for interiors. It’s quick to render, easy to setup and looks great! Most of my work is done with this setup and it works for all interiors with windows. The basic idea is to use VraySun + […]

Creating a rusty painted metal material with VRay

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In this tutorial I’m going to show you how to texture a vintage metal chair. The resulting material is very flexible and re-usable. You can easily change colors, rust location, amount, etc. It can be used for any other similar objects with minimal adjustments. To create this material, I’m going to use a layered VRayBlendMtl […]

Studio Lighting with HDRLS

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I recently started using HDR Light Studio for all my studio lighting needs. To be honest, it’s awesome! It really speeds up the process of setting up the lights and makes it much more enjoyable. No more guessing and wasting time by adjusting the position and size of regular vray lights. Instead – simply click […]

Microscratches / Swirl marks / Spiderwebbing

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Circular ‘spiderweb’ around bright highlights in the reflections, caused by microscratches catching light at different angles. We see this effect quite often on real world surfaces that have been scuffed, scratched and worn out for a while. Over the years, I’ve tried to achieve this effect in VRay for quite a few times… unsuccessfully After […]

Using VrayLightMeter to Estimate the Exposure

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This is a guest post by Pablo Conca Bosch from Spain I think his technique is quite interesting, you can use the vray light meter as a real hand-held incident lightmeter. I must admit, I tried it some time ago, but upon finding out it gives lux values instead of something more usable, I quickly […]

Condensation shader for Vray

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I’ve shown one technique for water droplets in the past by using Forest Pro. It’s a good method, but recently I had a chance to develop a different approach – this one is strictly shader-based. No fancy geometry scattering required. We only need to create 2 maps for this shader – a normal map for […]

Vray Materials – Part 1 – Diffuse

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I think it’s time to redo my vray material guide with updated techniques and software. The old one is still valid and a good reference for ‘how’ the vray shaders work, but there are a few changes in my approach and understanding of the shading process. I’ll break this guide up into multiple posts so […]

Vray Materials – Part 2 – Reflection

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Reflections, or specular reflections are what we see when the light is reflected back from the outermost layer of the surface. For non-metals 99% of the time, these reflections are grayscale. They also always have something called the Fresnel effect, which means that the strength of reflections depends on the angle of incidence. The reflections […]

Vray Materials – Part 3 – Metals

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Let’s continue the shader theme a bit further. Todays topic will be METALS Metals are a special case – in their pure form, they do not have a Diffuse component, only reflections. As if that were not enough, those reflections behave differently from non-metals. They are much stronger, the fresnel equation (and the resulting curve) […]

VrayTriplanarTex = awesome

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Awesome new tool from Chaosgroup’s Vlado Koylazov – VrayTriplanarTex Download it from Spot3D I’m really excited about it, so I decided to do a quick video to show how much potential it has. I think it will be something I’ll use on daily basis. Massive thanks to Vlado Koylazov for making it happen and to […]

Mother of Pearl material with VRay

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I had a request for MOP material and decided to make a quick tutorial on it. It uses a VRayBlendMtl to combine multiple anisotropic layers to get all these nice, colorful reflections, that change depending on the angle you are looking at the object. For some more advanced material creation techniques, check out my Creating […]

VRay Studio Lighting Setup

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In this video I will show you how to make a simple studio lighting setup in 3ds max and VRay to use for rendering objects. This chair was rendered with the same setup :) I will also show you how to use VRayMtlWrapper and alpha channel to change the background in Photoshop and keep the […]

Vray Materials

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To begin creating beautiful materials, we must first understand how the VRay material works. Let’s take a closer look at the VRayMtl, VRayFastSSS2, and VRayBlendMtl. These 3 are the main material types that are essential for realistic results, you can achieve almost anything with them. VRay offers even more material types, but those are meant […]
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